The Justice Commons

Built for Global Kids, NYC as part of their MacArthur Foundation funded initiative to create a International Justice Center within Second Life that would focus on issues of justice and human rights law throughout the world. Still in progress (in second phase of dev) and also involved event management during opening events.

The Justice Commons 2008

View more images of the build.

Articles about the project:

Holy Meatbals [Article 1]

Holy Meatballs [Article 2]

48HFP-SL – Time For Coffee

Machinima created for the 48 hour film festival that took place within Second Life. The screenplay, storyboards, build stage sets, props, filming and editing done by The Vesuvius Group.

Other entries can be viewed here.

Google Island

Created a reproduction of part of Google’s Mountain View, CA campus for the 2007 Google Zeitgeist event. It included 3D representations of Google technologies, a networking lounge area, a speakers hall with information on all speakers and the ability to message them and creation of an interactive HUD that contained this info, a map and other event tools for attendees.

This was an event specific project and unfortunately is not still available to view. You can view images of the build here and here.

Articles about the project (multilingual):
Kzero
Ambling
Mindblizzard
Metaverse.lePressing
MaxFear

RFL-SL 2007

Created the official starting point sim for the 2007 Relay for Life. The them for 2007 was “The Quest (For the Cure)” and we created a Tolkien inspired themed sim that included a hobbit village, the elven city of Rivendell, a scaled down model of Minas Tirath, the Argonath sentinel statues, the Black Riders racing up to Weathertop and Mordor which included Shalob’s cave, the smoking volcano of Mount Doom and the fortress tower of Mordor.

Middle Earth - Relay For Life - 2007

This build was up only during the Relay for Life event. You can see more images of the build here and here.

Google Lively

Google dropped a bomb on the virtual world market today by releasing a new virtual world called Lively. I’m not writing a deep review yet, my first impression is that it feels like IMVU. It is better then IMVU though, you can at least move your avatar around a room, but the best part is that it runs in a browser(via a plugin). Sadly there are no content creation tools yet, or the ability to upload models, I heard those are coming.

What I really am hoping for is some sort of scripting tools to make interactive objects. That would really open up the possibility space.

I’m excited though, some people see it as yet another dress up virtual world. But I think with Google backing it has a lot more potential by the simple fact alone of the amount attention this will get. Add to that possibilities of Google earth and Sketchup mashups.

The Vesuvius Room in Lively:

Virtual Web Symposium

Eduverse flyerThere will be a Virtual Web Symposium Wed. Feb. 27th, 15:00 – 22:00(GMT +1) at De Balie (Leidseplein) in Amsterdam. The event will include Scientists, Educators, Web Specialists, 3D Designers and Technicians. There will be demonstrations, lectures and discussions (both live and virtual) about Education and the Future of the Virtual Web For a list of participants and more detailed info see www.eduverse.org.

The entrance is free but there is limited availability. To guarantee access please RSVP ASAP to: EdSymp@eduverse.org (as of Thurs. 21.2.08, there is still space available). Dinner is not included. Also please note that the Symposium will be in English only

If you have a specific question which you would like to have answered, please include it in your response.

The event will be streamed on the web at: http://streams.live.nu (UK) http://www.debalie.nl/live (NL) and will be viewable afterwards from De Balie archives

The event will also be available to be seen live in Second Life at these locations:
http://slurl.com/secondlife/Virtual%20Holland/157/79/23
http://slurl.com/secondlife/Caledon%20Eyre/210/203/23
http://slurl.com/secondlife/Groningen%20Centrum%20ZO/205/208/113
http://slurl.com/secondlife/maya/163/66/24
http://slurl.com/secondlife/Business%20Exchange/153/207/32
http://slurl.com/secondlife/Amsterdam%202/205/205/25
http://slurl.com/secondlife/Enschede/133/212/22
http://slurl.com/secondlife/Nuova%20Sicilia/88/166/33
http://slurl.com/secondlife/New%20Berlin/131/131/31
http://slurl.com/secondlife/New%20Berlin/244/166/33

Should you wish to stream it yourself, then it is possible using this url:
rtsp://82.94.217.140:80/balieh264-320×240.mov.sdp

It will also be streamed live simultaneously with the following codecs for low speed internet connections:
http://live.nu/1.ram ( RealVideo)
http://live.nu/1.m3u (Mp3 audio mono)
http://live.nu/1.jpg > http://cam.live.nu ( image refresh ‘webcam’)

Other Platforms: MetaPlace Stress Test

metaplace_logo_rgb_low_rez
Metaplace is the in development virtual worlds platform, that will let you make your own virtual world for any platform. They are still in Alpha but slowly ramping up to a Beta.
2 weeks ago they had a Public developer chat, which they held in world via a web client. Next Friday 5pm PST they will be doing a stress test to see how well it can handle many users and instances.

Their Announcement:

We’d like to invite you for a public test of a puzzle game that we’ve created called Wheelwright! This test is not to focus test the game itself (it is not in a complete or polished state) but to test our platform technology. We will be testing our platform’s ability to create and maintain a large number of singleplayer game instances. Additionally, we will be testing chat between instances and persistence.

The link to visit will be:
http://www.metaplace.com

We hope to see a large number of participants help us with this stress test. Please join us on Friday, February 15 at 5pm PST for a brief chat before playing the game, then followed up by a short wrap-up chat. See you there!

Should be cool to see how well it performs.