what others say

“The Vesuvius Group is more than just a metaverse development firm. In fact, when I call on The Vesuvius Group for my marketing initiatives, I call them as a web futurist think tank with the ability to achieve content that truly leverages the power of next generation web applications. It is very rare to find a group of people that understand the need for balance
between form and function at a time when developers tend to use technology for its own sake. I am lucky to have found this group of developers, creators and dreamers!”

Adam Broitman
Morpheus Media

“Joyce has done an exceptional job as our blogmistress. She manages our online material in a thorough and professional manner and has the tech-known-how to keep it all running smoothly. She is also great to work with and has a very generous heart.”

Barry Joseph
Global Kids

“I DJ’d for two charitable events that Jeroen managed. Both were fundraisers for the victims of Hurricaine Katrina. He was professional, organized and exceedingly easy to work with, as he has always been when I’ve interacted with him in social situations.”

Julia Hernandez
DJ, Founder at RadioRadio

our collaborators & friends

Trish Shaw
SL: Raven Pennyfeather

Over six years experience as a fashion content developer within Second Life with an emphasis in period and gothic texture design. She also manages, markets and maintains approximately 30 locations for the House of RFyre Second Life Brand. Her professional background also includes Graphic Design, Residential Lending experience and Business Analysis for mortgage software development.

Menno de Ruiter
Content Producer
SL: Menno Ophelia

Responsible for content creation within the virtual world space of Second Life and other online platforms. He owns and operates the successful furniture and home décor store Hey Joe within Second Life. He has designed and written on a freelance basis for clients such as Ad Koppejan, the Dutch politician and others. His professional background also includes training in audio engineering and serving for 4 years in the Dutch Royal Navy.

Meet Our Team

Jeroen Frans
Founder, Executive Director, Virtual World Technology Specialist,

SL: Frans Charming

Jeroen is Internationally known as Frans, which is fitting because it is also his last name. He is one of the three Founders of the Vesuvius Group, LLC, and functions as a Virtual World Technology Specialist and Developer.

Jeroen is a creative spirit and futurist always looking forward to how innovative technology can be used and enhanced. This drives him to try his hand in many technologies, and his early adoption has resulted in a wide skill set in programing, 3D & web design, machinamatography, animation, etc. In short you can say he is a generalist or a Jack-of-all-trades.

His friends like to call him an International Metaverse Superstar, because he seems to be everywhere, and known widely in the Metaverse.

Joshua Stortz
Founder, Executive Producer

SL: Amulius Lioncourt

Josh is responsible for The Vesuvius Group’s project building and management of virtual world spaces within Second Life and other online platforms. His background in education, science, and math and four years of building experience make him one of the premier builders within SL. In addition to working for Vesuvius, he has developed interactive science exhibits for the Exploratorium, built a unique paleontological dig simulation for Global Kids’ I Dig Tanzania project on the Teen Grid, and assists nonprofits with their building needs in SL in the Nonprofit Commons. Josh also sells exquisitely detailed handcrafted weapons in Darkwood and Caledon, historical themed communities within Second Life.

Joyce Bettencourt
Founder, Executive Creative Director

SL: Rhiannon Chatnoir

Joyce Bettencourt is an artist, content creator & evangelist of online social media. She believes in the power of social media to raise social awareness, foster community, and spark creative collaboration through media like blogging, podcasting, video/machinima & virtual worlds, and has used mashups of all of these to create provocative art installations.

Joyce is the Web 2.0 specialist for Global Kids, which runs online digital media initiatives to prepare urban youth in becoming global citizens and community leaders. They have a presence in the online virtual world Second Life, where they use Teen Second Life as a tool for education, game development and issue advocacy, and partner with outside organizations such as the Field Museum, UNICEF, and the U.S. Holocaust Museum to bring their work to teens. She also developed and is chief editor of their widely read youth media-focused blog holymeatballs.org.

Her prior professional experience is as a visual artist and designer who has been involved in everything from corporate branding campaigns to collaborative street art performances. Her artwork has been shown in the United States, Australia and online through virtual exhibitions.


Katherine Mancuso
Project Manager, Research Specialist

SL: Muse Carmona

Katherine is an academic specializing in digital media, online education, community building, and digital accessibility. She attends Georgia Tech’s master’s program in digital media. An experienced writer and researcher, she has five years of research experience on the anthropology of the Internet, human-centered computing, and disability culture.

She is the community liaison for GimpGirl, an online organization supporting women with disabilities. She works at the Center for Assistive Technology and Environmental Access developing online initiatives for science education. Currently writing her thesis on best practices for accessible classroom design for science education in virtual worlds, she is a strong advocate for virtual world accessibility and universal design and building technology capacity for PWDs.

As an artist, she has worked in video, photography, dance, music, theatre, and new media. She has also worked in arts support roles such as museum education, museum special events, technical theatre & video production, and technology solutions for arts organizations. As a technology professional, she has worked in a number of non-profits and educational settings. Her key technical expertise includes online community management, web content management, technical support, and media production.

our vision

The Vesuvius Group is a collective of idea conceptualizers and techy creatives who have come together in Second Life to work on collaborative projects. Each team member comes to this virtual space with real world talents that set the stage for SL ventures ranging from project management, event planning, marketing, art direction, design, scripting, 3D building and texture modeling.

We are a development firm focused on virtual worlds and web interactivity/design. We work on the principles of not only creating quality products and providing reliable services, which engage your audience and allow them to become a part of the experience. Our goal is to bring a bit of magic to these spaces and invite users to play and interact with your virtual world projects and business.


* Texture creation (avatar customization, clothing, texture mapping)
* 3D Design & building
* Event planning and hosting
* Scriptwriting, storyboarding, filming & editing machinima
* Scripting/programming of interactive objects
* Web integration into SL (RSS/database backend)

Suffern Middle School(NY)

For the Ramapo School District’s virtual educational Ramapo Teen SL islands, we created an exciting futuristic welcome area with details like steamy vents and lighting effects to make the place come alive. It also included a games focused skills training area and an observatory, science meeting building.

Introduction area for Suffern Middle School(NY) 2006

This build is a closed Teen Grid sim.
You can view images of the build here

Suffern Middle School in Second Life Blog